As such the genius that he was, MP extrapolated information from the base game using 圎dit (and I don't doubt other tools). When MuppetPuppet made this mod, all the way back in 2012, the CK had yet to be released. The location type is *technically* correct, but I'm sure you'd appreciate a bit more info than that. Illiani wrote: Inigo has my heart in a jar, right next to Mr. I can't count the times that Gary has gotten requests to fix this, when he can't, of course. If you are rebuilding all the locations for SE, please, could you check and correct all of the location types, with a mind to how they will affect custom followers? Quite a number of Inigo users will thank you. As I understand it, a number of locations in the mod were marked as the wrong location type, causing custom follower dialogue to fire inappropriately. Eolhin wrote: I was never willing to use the Oldrim version, as it had a minor immersion-breaking conflict with Inigo (and I assume any custom follower that uses location type to condition dialogue).
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